© Macromatter, Augmundi & Cinnamon Entertainment. All rights reserved.

VONK N’ VOID Prototyping was generously supported by The Canada Council for the Arts (Canada) and Fonds Darstellende Künste (Germany)

In development with support from the Flanders Audiovisual Fund (VAF | Game Fund)

VONK N’ VOID | SPARK. SPACE. YOU.

Vonk and Void are siblings — bound together, yet driven by opposite ways of making.
Vonk is deliberate and focused, drawn to paths, goals, and the quiet satisfaction of mastering skills. Void is impulsive and curious, thriving on experimentation, imagination, and the joy of not knowing what will happen next.

In this virtual reality game, you step into the space between them. Your role is to move with both siblings — learning, through touch and gesture, when to follow structure and when to let go — and gradually bring their approaches into balance.

You begin in Vonk’s lush island world, progressing through 3D transformation puzzles that reveal how this universe is built. As you explore, you collect new pieces and unlock creative skills: connecting forms, scaling them, colouring, folding, and animating them into life. Each solved puzzle expands what you are capable of making.

Again and again, the game releases you into Void’s realm — an open playground where learned skills can be used freely. Here, there are no instructions to follow, only possibilities. You build whatever you imagine, letting creatures emerge, inhabit, and subtly transform the environment around you.

At its core, the game is a tranquil experience of wandering, discovery, and activation. The dual worlds of Vonk and Void mirror the creative process itself: guidance and freedom, focus and play. Alone, each has limits — but together, they open a space where new ideas can grow.

The virtual reality experience is being developed for Oculus Quest 2 & 3 and is designed for creative and curious minds aged 7 and up.

Key ideas: repopulating a natural environment, ways of making, spatial problem solving, seeing potential in shapes, transformation, tranquil wandering and discovery, collaborating with your environment.

Author, Art & Game Design - Robin Leveroos
System & Interactions Design, Programmer - Glenn De Cock
3D Animation & Game Design - Fons Artois
Sound Design - Genesis Victoria
Producer - Sarah D'hanens
Production Partners - Macromatter & Augmundi Studios

FESTIVALS & AWARDS

  • Youth Film Festival Antwerp 2026 - Official Selection XL-Medialab

  • UNWRAP Festival 2025 - Official Selection Play Day

 
 

MACROMATTER

Macromatter is a multidisciplinary art studio creating live art and interactive experiences for all ages. Using elements of performance, animation, and handmade objects, Macromatter aims to spark imaginations and skew perceptions by exploring worlds where weight is given to the minute, the understated, and overlooked to uncover something recognisably human.

Macromatter’s mission is to create and share projects made with creativity, curiosity, and play that encourages viewers to think associatively through visual evocation. Macromatter aims to create art that is rigorous, experimental, and genre- bending, yet accessible to audiences of all ages whether visiting an arts venue for the first time or as a seasoned culture vulture.

Originating in 2014 as the umbrella studio housing the performance and design work of Robin Leveroos, Macromatter has grown to encompass a rotating team of interdisciplinary collaborators. Their live work has been presented in institutional and DIY venues around North America, Asia, and Europe. First formed in Vancouver, British Columbia, they are based in Berlin since 2020.

Web | LinkedIn

 

AUGMUNDI

Augmundi is a small Ghent based 3D studio, focused on creative games, VR, prototyping, animation, 3D printing, art direction and interactive design. Recently our main focus has been VR. As a studio, we start from a more artistic perspective, building games and connecting players to stories by immersing them in visually unique worlds.

The studio grew out of a collaboration from Glenn De Cock and Fons Artois. This collaboration was essential to take on bigger projects. From 2022 we decided to intensify this collaboration and started coworking from the same office.

Glenn is the Unity wizard of the team. Next to his own art practice he also works with 3D printers. Fons focuses on the 3D design and animation. He works part time for the studio next to his teaching job at LUCA School of Arts. There he teaches 2D, 3D Essentials and Animation.

Web | LinkedIn Glenn De Cock | LinkedIn Fons Artois